![]() Risky abilities that may kill you and make you lose XP when used incorrectly.Doom synergizes with a Harnesser class to trigger their Berserk.Drain abilities can keep you going nonstop.Forcerima is Neutral and scales off STR.Defense Break is one of the most reliable Debuffs.As a Tank, fits into many party compositions. ![]() ![]() But we make full use of the Support/Passive abilities to make us durable for more value. The lack of Shield equipment puts us at a DEF deficiency with the lowest DEF growth. Kress can with a few adjustments on the same build be used as a Tank. Overall it's a strong class that lacks any inherent passive damage increases but has multiple benefits all on its own despite not being as straightforward. Many of its Abilities are High-Risk / High-Reward, and most of them scale of STR or HP/MP. Here are some support alternatives to help Kress when focused on STR/Physical:ĭark Knight is a class that can be hard to discern as it has a lot of good abilities at its disposal and falls in an odd middle ground of being a Utility-based Damage Dealer while having minor synergies with other party members. The upside is that STR-based abilities scale better too. Fencer Master and Fencer Legend can be attractive choices but fall under the same rule above, as you are better off having your party support you instead and focus on using STR-based abilities. (25% chance to hit twice, doesn't work on Cosmobreak but works on *every* ability). But her own Fencer Job passive, Double Chance, can help her quite a bit. Kress' class combinations don't come with any inherent Support/Passive stat or damage increases to push her further (Such as Assassin, Wushu, etc), and all 3 of her classes scale with STR. This can leave her damage in the lower range due to one hit being outright resisted or nullified, or just dealing less than what it should, Force Blade being the exception, as it scales with STR on both hits. The main hitch is that her abilities hit twice, once for physical and once for magical which splits her damage up between STR and MAG. Kress' base kit is designed around manipulating weaknesses and having the flexibility to hit many different types of enemies. It might be misleading to read the journal as it states otherwise.Some Classes have some worthwhile Support/Passive Abilities that can make another job shine or make it even stronger than it was before. ![]()
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